![]() ![]() It gets worst when you hit the sand (particle effects?). ![]() Perhaps due to the openness of the track with its clear horizon and increased depth of field. Not so much the Nordschleife despite the 3D trees (and swaying to boot) but instead Laguna Seca. AI cars on the screen) was the environment. In SHIFT 1, another culprit for the game slowing down besides the grid size (ie. I'm sorry, but if crashes are what you think creates excitement, you are part of the problem, not part of the solution.Įntirely plausible. To be honest, if they had simply showed rain and working wipers, we would all be PRAISING Shift's handling! But, in the sunshine, the handling is way too drift-y. But then they put street tires on them, and made you drive in the rain (but didn't SHOW it raining!). They dd a superb job of making you THINK you are in a racing car. The visuals blur, bounce and jostle you around. The engines snarl, they growl, they roar. Shift's excitement, especially compared to GT5p or some of the pure sims, comes from how they managed to get the visceral racing experience translated to a static game. Shift's excitement doesn't come from the crashes (at least, not for me). Heck, if you are intent on causing mayhem, better handling IMPROVES your ability to do it! That is, if you are any good! Problem arises, I suppose, when arcade weenies find it even harder than it is now to keep up with the pacesetters.! Improved, more accurate HANDLING doesn't make a game boring. To hear someone say that crash physics and plenty of wrecks is how to get excitement into a game, well, that pure rubbish! Ask David Brabham whether racing is boring unless there are loads of crashes! REAL racing is excitement in the extreme, but has very few wrecks (at least compared to Shift) and few of them are deliberately caused by the drivers. What? Don't you find any excitement in trying to pass someone cleanly, or blocking a passer effectively without flagrantly shunting them off the track? I find it troubling that excitement is being equated to crashes. ![]()
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